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Maquette house puzzle
Maquette house puzzle




maquette house puzzle

In the same way, Maquette also quickly gives way to its limitations, as you only ever deal with three different sizes of any object. While recursion conjures up the idea of infinite possibilities, recursive art however is limited by what the eye can physically see or the quality of the image produced. At the same time, Maquette also requires a frustrating amount of back-and-forth between structures, which takes even longer when you move outside of your world into the gigantic version beyond it where footsteps become towering walls. The results are some novel puzzles that occasionally have you thinking literally outside the box.

#MAQUETTE HOUSE PUZZLE HOW TO#

Conversely, you might also have to figure out how to find a smaller key to fit in a lock as the one you pick up is too big.

maquette house puzzle

For instance you’ll find a key and assume it’s to open a door, but it’s also just the right length for placing over a gap between two other buildings in the model set, forming a makeshift bridge you can then use to cross in your world. That’s not all as you’re also able to make different sizes of objects materialise. It’s only when you approach the dome model you then see a model-sized cube, pick it up then drop it somewhere else, thereby dropping the giant cube in another place at the same time. You’re introduced to this when you first walk past a comically giant cube placed nearby in the square where the centrepiece dome resides. The idea is that there is always a bigger or smaller version of the same object in this world. READ MORE: ‘Ghosts ’n Goblins Resurrection’ review: the punishing classic is back with more fighting chances.Think beyond that and your mind might just melt.

maquette house puzzle

Peer beyond the edges and you’ll notice an even bigger version of the world, as if you are in fact the one inside the diorama. Maquette takes this further with the concept of recursion, as the model set inside a dome structure in the middle of this first-person game isn’t just a diorama – it’s actually showing the world you’re inside. Dioramas in video games are a popular aesthetic, perhaps because it reminds us of our childhood where we disappeared into our own worlds of play sets and figurines, though of course even in adulthood, our fascination with the craft and design of model sets continues.






Maquette house puzzle